rescue_models.glb: original utility-helicopter wreck, rifle, machine gun and RPG geometry authored locally for this project with tools/prepare_rescue_models.py. No real unit insignia or affiliation. Models are reused unchanged by normal village generation. Embedded paint microdetail: Poly Haven concrete_floor_03, CC0. Source: https://polyhaven.com/a/concrete_floor_03 npc_position.bin / npc_normal.bin / npc_animation.json: prepared GPU animation cache, version 3, normalised forward +Z. Thirty-six clips, twenty-four frames each; three original weapon variants. Non-looping death ends in a persistent grounded pose. Crew pose hides the weapon. Character and underlying Idle/Walk/Run motion: Adobe Mixamo Vanguard as embedded in Three.js Soldier.glb. See COMBATANT-LICENSE.txt. Additional local IK, crawl, firing, death and crew pose layers and two enemy colourways are included in the game cache, not offered as a standalone character resale pack. ../effects/explosion_atlas.png: original local Blender volumetric render, twelve transparent frames, made with tools/bake_explosion.py and packed by tools/assemble_explosion_atlas.py. No downloaded explosion imagery. ../audio/licenses.json records each CC0 audio download and source author. Layered game sounds are not authentic recordings of Apache or Hellfire weapons.